Improving physician experiences & mapping a company from inside out.

Product Design Intern @WillowTree

Product Design Intern @WillowTree

Product Design Intern @WillowTree

user experience - product thinking - information architecture

Role & Team

One of two designers on an 8 person team, working embedded within client team.



Key Skills

  • learning & adapting swiftly

  • continuous collaboration with developers

  • client communication

  • research & information architecture

My Impact

I worked in an equivalent capacity as the full time designers, which gave all of us the breathing space to produce properly thought-through designs, not just ones that were churned out quickly as possible to meet our tight deadlines. I also identified areas to improve the design system & workflow, saving many hours of future work.

"She's thoughtful in her designs and comes up with creative solutions to problems. Her curiosity and wish to think through things in a unique and exciting way are exactly what we need in the product design world."

"She's thoughtful in her designs and comes up with creative solutions to problems. Her curiosity and wish to think through things in a unique and exciting way are exactly what we need in the product design world."

"She's thoughtful in her designs and comes up with creative solutions to problems. Her curiosity and wish to think through things in a unique and exciting way are exactly what we need in the product design world."

- Nicole Baeder, Senior Product Designer @WillowTree

- Nicole Baeder, Senior Product Designer @WillowTree

- Nicole Baeder, Senior Product Designer @WillowTree

TLDR

While working at WillowTree, my objectives were to reach the capacity of a full time designer and fundamentally understand the functions, strategies, and details of the company.

To do this, I onboarded as quickly as possible, spending off hours researching AGILE, design systems, developer terminology - anything I didn't yet understand.

Doing so enabled me to function as a full time designer, being the DRI for several features, collaborating with developers, and presenting to the client multiple times.

To understand the company on a motivational level, I interviewed 19 different roles (including C-suite) to map out company strategy at every level, from external factors to detailed execution.

Client Project

Understanding the Company

Onboarding & Context Building

Gaining context & integrating into the team during the last phase of a year long project.

I joined a combined team of 2 designers, 2 PMs, and 10+ developers from WillowTree and its client, CHG Healthcare. The project had been going for nearly a year, so I had a lot of context to catch up on.

Objective: to evolve CHG's services for traveling physicians.

The Problem

CHG’s services for traveling physicians were too effortful & static to be useful on-the-go.

Locums tenens physicians have a huge range of work conditions; detailed & live info is critical for them to be successful. CHG’s existing services were not usable on-the-go, revealing an opportunity gap for a mobile app.

The Solution

A personalized, up-to-date mobile app for physicians on-the-go.

The new app was designed to take advantage of existing opportunity gaps: quick high value generating moments where physicians needed information or to complete a short task.

Learning as quickly as possible

By asking loads of questions and utilizing my learning science knowledge, I was able to onboard quickly despite the months of missing context.

As this was my first time working at an agency, using AGILE, and designing for a medical field, I needed to learn very quickly in order to be effective on the team.

some artifacts I made to help learn quickly

Designing & Collaborating

Balancing scope & quality experience while minimizing tech debt for future versions.

Because the team was operating on a timeline months shorter than what had been recommended to the client, I learned to make every design decision with minimizing scope in mind while still ensuring a quality experience for our users. The client planned to significantly expand the app, so our designs had to enable easy expansion for future versions.

Collaborating with developers

I met with developers every day to walk through feasibility and thoroughly understand the backend of the product.

At various points throughout each design sprint, I checked in with developers to get an idea of how many points a feature would take.

Minimizing future tech debt

For each feature, we first designed the ideal version, then pared down into a technically feasible MVP.

Gaining an understanding of the future version of the app helped us figure out how to preserve a quality experience while reducing technical effort.

Identifying areas of opportunity

A fresh pair of eyes: identifying opportunities to improve workflows.

Coming into the project as a fresh pair of eyes helped me identify areas of opportunity that hadn't been considered or tended to. Despite being busy with sprint work, I made the time to document their design system & suggest improvements, build a more efficient prototype.

Revamping a design system

I revamped & documented the design system, then built guidelines on how to make designing for 2 brands x 2 platforms more efficient.

Due to lack of design bandwidth, the project worked out of a haphazard design system spread across files, which I consolidated into a well-documented library.

It seemed inefficient to have to create 4 screens per design (2 brands x 2 platforms) so I put together guidelines on how to implement Figma variables & modes to reduce that effort.

Building a global prototype

In case the app wouldn't be implemented in time, I built a global prototype that could be used as backup during user testing.

Due to the tight timeline, we ran the risk of the app not being functional by the time user testing was scheduled, so I built a fully functional prototype to use as a backup. It also ended up being circulated among the client company to demonstrate our work.

Designing & Collaborating

Client communication: asking probing questions & presenting design work.

I interacted with the client on a daily basis, presenting during design reviews, product planning sessions, and developer handoffs. This involved navigating the various personalities in the room, and knowing when to push back vs. acquiesce while finding compromises.

Collaborating with developers

I presented several features (as the DRI) to the entire WT & client team, facilitating productive knowledge transfer.

At various points throughout each design sprint, I checked in with developers to get an idea of how many points a feature would take.

Taking Responsibility

While both full time designers were on leave / out, I successfully handled the design work, enabling a smooth transition.

During the last design sprint, both full time designers were out, so I worked as the primary designer for the team.

Learnings

Being adaptable & knowing what questions to ask.

Working as a product designer in the consultancy environment exposed me to so much that I never knew existed! This internship helped build my confidence as a designer, ability to effectively collaborate and clearly communicate.

Learning #1 (out of like 50)

Communicate often & widely.

I learned that to be an effective team, communication has to be often, timely, and through multiple channels that allow different kinds of information to flow through.

Learning #2 (actually more like out of 100)

Always have multiple options.

In school, you often only design the blue sky version. But in reality, you need to think through a wide range of options so you're prepared for anything that might come your way.

Client Project

Understanding the Company

Onboarding & Context Building

Gaining context & integrating into the team during the last phase of a year long project.

I joined a combined team of 2 designers, 2 PMs, and 10+ developers from WillowTree and its client, CHG Healthcare. The project had been going for nearly a year, so I had a lot of context to catch up on.

Objective: to evolve CHG's services for traveling physicians.

The Problem

CHG’s services for traveling physicians were too effortful & static to be useful on-the-go.

Locums tenens physicians have a huge range of work conditions; detailed & live info is critical for them to be successful. CHG’s existing services were not usable on-the-go, revealing an opportunity gap for a mobile app.

The Solution

A personalized, up-to-date mobile app for physicians on-the-go.

The new app was designed to take advantage of existing opportunity gaps: quick high value generating moments where physicians needed information or to complete a short task.

Learning as quickly as possible

By asking loads of questions and utilizing my learning science knowledge, I was able to onboard quickly despite the months of missing context.

As this was my first time working at an agency, using AGILE, and designing for a medical field, I needed to learn very quickly in order to be effective on the team.

some artifacts I made to help learn quickly

Designing & Collaborating

Balancing scope & quality experience while minimizing tech debt for future versions.

Because the team was operating on a timeline months shorter than what had been recommended to the client, I learned to make every design decision with minimizing scope in mind while still ensuring a quality experience for our users. The client planned to significantly expand the app, so our designs had to enable easy expansion for future versions.

Collaborating with developers

I met with developers every day to walk through feasibility and thoroughly understand the backend of the product.

At various points throughout each design sprint, I checked in with developers to get an idea of how many points a feature would take.

Minimizing future tech debt

For each feature, we first designed the ideal version, then pared down into a technically feasible MVP.

Gaining an understanding of the future version of the app helped us figure out how to preserve a quality experience while reducing technical effort.

Identifying areas of opportunity

A fresh pair of eyes: identifying opportunities to improve workflows.

Coming into the project as a fresh pair of eyes helped me identify areas of opportunity that hadn't been considered or tended to. Despite being busy with sprint work, I made the time to document their design system & suggest improvements, build a more efficient prototype.

Revamping a design system

I revamped & documented the design system, then built guidelines on how to make designing for 2 brands x 2 platforms more efficient.

Due to lack of design bandwidth, the project worked out of a haphazard design system spread across files, which I consolidated into a well-documented library.

It seemed inefficient to have to create 4 screens per design (2 brands x 2 platforms) so I put together guidelines on how to implement Figma variables & modes to reduce that effort.

Building a global prototype

In case the app wouldn't be implemented in time, I built a global prototype that could be used as backup during user testing.

Due to the tight timeline, we ran the risk of the app not being functional by the time user testing was scheduled, so I built a fully functional prototype to use as a backup. It also ended up being circulated among the client company to demonstrate our work.

Designing & Collaborating

Client communication: asking probing questions & presenting design work.

I interacted with the client on a daily basis, presenting during design reviews, product planning sessions, and developer handoffs. This involved navigating the various personalities in the room, and knowing when to push back vs. acquiesce while finding compromises.

Collaborating with developers

I presented several features (as the DRI) to the entire WT & client team, facilitating productive knowledge transfer.

At various points throughout each design sprint, I checked in with developers to get an idea of how many points a feature would take.

Taking Responsibility

While both full time designers were on leave / out, I successfully handled the design work, enabling a smooth transition.

During the last design sprint, both full time designers were out, so I worked as the primary designer for the team.

Learnings

Being adaptable & knowing what questions to ask.

Working as a product designer in the consultancy environment exposed me to so much that I never knew existed! This internship helped build my confidence as a designer, ability to effectively collaborate and clearly communicate.

Learning #1 (out of like 50)

Communicate often & widely.

I learned that to be an effective team, communication has to be often, timely, and through multiple channels that allow different kinds of information to flow through.

Learning #2 (actually more like out of 100)

Always have multiple options.

In school, you often only design the blue sky version. But in reality, you need to think through a wide range of options so you're prepared for anything that might come your way.

Client Project

Understanding the Company

Onboarding & Context Building

Gaining context & integrating into the team during the last phase of a year long project.

I joined a combined team of 2 designers, 2 PMs, and 10+ developers from WillowTree and its client, CHG Healthcare. The project had been going for nearly a year, so I had a lot of context to catch up on.

Objective: to evolve CHG's services for traveling physicians.

The Problem

CHG’s services for traveling physicians were too effortful & static to be useful on-the-go.

Locums tenens physicians have a huge range of work conditions; detailed & live info is critical for them to be successful. CHG’s existing services were not usable on-the-go, revealing an opportunity gap for a mobile app.

The Solution

A personalized, up-to-date mobile app for physicians on-the-go.

The new app was designed to take advantage of existing opportunity gaps: quick high value generating moments where physicians needed information or to complete a short task.

Learning as quickly as possible

By asking loads of questions and utilizing my learning science knowledge, I was able to onboard quickly despite the months of missing context.

As this was my first time working at an agency, using AGILE, and designing for a medical field, I needed to learn very quickly in order to be effective on the team.

some artifacts I made to help learn quickly

Designing & Collaborating

Balancing scope & quality experience while minimizing tech debt for future versions.

Because the team was operating on a timeline months shorter than what had been recommended to the client, I learned to make every design decision with minimizing scope in mind while still ensuring a quality experience for our users. The client planned to significantly expand the app, so our designs had to enable easy expansion for future versions.

Collaborating with developers

I met with developers every day to walk through feasibility and thoroughly understand the backend of the product.

At various points throughout each design sprint, I checked in with developers to get an idea of how many points a feature would take.

Minimizing future tech debt

For each feature, we first designed the ideal version, then pared down into a technically feasible MVP.

Gaining an understanding of the future version of the app helped us figure out how to preserve a quality experience while reducing technical effort.

Identifying areas of opportunity

A fresh pair of eyes: identifying opportunities to improve workflows.

Coming into the project as a fresh pair of eyes helped me identify areas of opportunity that hadn't been considered or tended to. Despite being busy with sprint work, I made the time to document their design system & suggest improvements, build a more efficient prototype.

Revamping a design system

I revamped & documented the design system, then built guidelines on how to make designing for 2 brands x 2 platforms more efficient.

Due to lack of design bandwidth, the project worked out of a haphazard design system spread across files, which I consolidated into a well-documented library.

It seemed inefficient to have to create 4 screens per design (2 brands x 2 platforms) so I put together guidelines on how to implement Figma variables & modes to reduce that effort.

Building a global prototype

In case the app wouldn't be implemented in time, I built a global prototype that could be used as backup during user testing.

Due to the tight timeline, we ran the risk of the app not being functional by the time user testing was scheduled, so I built a fully functional prototype to use as a backup. It also ended up being circulated among the client company to demonstrate our work.

Designing & Collaborating

Client communication: asking probing questions & presenting design work.

I interacted with the client on a daily basis, presenting during design reviews, product planning sessions, and developer handoffs. This involved navigating the various personalities in the room, and knowing when to push back vs. acquiesce while finding compromises.

Collaborating with developers

I presented several features (as the DRI) to the entire WT & client team, facilitating productive knowledge transfer.

At various points throughout each design sprint, I checked in with developers to get an idea of how many points a feature would take.

Taking Responsibility

While both full time designers were on leave / out, I successfully handled the design work, enabling a smooth transition.

During the last design sprint, both full time designers were out, so I worked as the primary designer for the team.

Learnings

Being adaptable & knowing what questions to ask.

Working as a product designer in the consultancy environment exposed me to so much that I never knew existed! This internship helped build my confidence as a designer, ability to effectively collaborate and clearly communicate.

Learning #1 (out of like 50)

Communicate often & widely.

I learned that to be an effective team, communication has to be often, timely, and through multiple channels that allow different kinds of information to flow through.

Learning #2 (actually more like out of 100)

Always have multiple options.

In school, you often only design the blue sky version. But in reality, you need to think through a wide range of options so you're prepared for anything that might come your way.

Alana Wu

Have a lovely rest of your day!

Alana Wu

Have a lovely rest of your day!

Alana Wu

Have a lovely rest of your day!